By Andreas Haizmann, Senior Manager, Product Management TeamViewer.
Read MoreAR has moved from the gaming room to the board of directors and the factory floor, to revolutionise the way we will work within the next five years. By Robert Hoyle Brown, Vice President, Cognizant’s Centre for the Future of Work.
Read MoreXR is a term that has become more prominent in the last few years. It encapsulates virtual, augmented, and mixed reality topics. The definition of each of these has become saturated in the past decade, with companies using their own definitions for each to describe their products. The new IDTechEx Report, “Augmented, Mixed and Virtual Reality 2020-2030”, distils this range of terms and products, compares the technologies used in them, and produces a forecast for the market next decade. This...
Read MoreLondon Dynamics, founded by the minds behind IKEA Place, established to enable an ‘AR revolution’ for ecommerce.
Read MoreWearable technology is revolutionising the way we work, with new Assisted Reality (AR) devices disrupting established industry sectors and opening entirely new markets. By Nick Offin, Head of Sales, Marketing and Operations, dynabook Northern Europe.
Read MoreVirtual reality (VR) experiences have taken off as one of the most popular experiential trends in the last few years. The augmented and virtual reality market is currently worth an estimated $20.4 billion, a figure set to grow to $192.7 billion by 2022. By Graham Stewart, Head of Digital at 20/20 Productions.
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